Reference Library

Skyler's collection of open-source games and assets to study or build on. Last updated 2026-10-09 (Pass 1 research).

Goal and how references are used

The aim is to make original games in Unreal Engine 5 and Construct 3 without starting from zero. This is not about re-releasing freeware as-is.

What's in the library so far

Nothing is cloned or downloaded. The candidate list is Pass 1: a wide, shallow sweep from curated lists, GitLab and npm metadata, plus a hand-picked set of well-known games and starter kits. Licenses are only what each source lists. Pass 2 will read the raw license text.

How Pass 1 filtered

Candidate table

Entries tagged verified or problem were checked against the repo's LICENSE and README in Pass 2 (135 shortlist entries; asset provenance is only as good as what the repo states). Every other license here is unverified: it is what a source listed, or from memory for the hand-picked entries. Check the repo's LICENSE file and asset credits before relying on any of it.

Port confidence is a rough 1 to 5 guess at how easily it could be built and run in a browser for testing (5 = easy). Use: study = read only, foundation = may be built on if the license holds up.

GameGenreEngine / buildCode licenseAsset licensePortUseFlags

Drop a screenshot into the images folder using the file name shown on the placeholder. Featured entries show first; the rest are behind the button.

Licensing rules of thumb

Where to look for more

Cloning from hosts other than GitHub may be blocked from Claude's sandbox, so those may need a manual download.

Open questions for Skyler

  1. Which genre should the first original game be? That decides which references matter most.
  2. UE5 or Construct 3 for the first project? It changes whether 3D shooters or 2D references come first.
  3. Is the first game meant to be sold? If yes, only permissive code and CC0/CC-BY assets can go in it.
  4. Pass 2: which entries should get a raw license check and screenshot first? Suggestion: the permissive, no-flag ones in your favorite genres.
  5. Do you have a specific Madness-style game in mind for the .NET 9 study target?
  6. Should this page stay a single file, or grow into a page per game with notes?